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2.2 KiB
2.2 KiB
2.0.1 (2018-04-20)
- Update
node-pre-gyp
to allow downloading prebuilt modules
2.0.0 (2018-04-07)
- Make
2b
the default bcrypt version
1.0.2 (2016-12-31)
- Fix
compare
promise rejection with invalid arguments
1.0.1 (2016-12-07)
- Fix destructuring imports with promises
1.0.0 (2016-12-04)
- add Promise support (commit 2488473)
0.8.7 (2016-06-09)
- update nan to 2.3.5 for improved node v6 support
0.8.6 (2016-04-20)
- update nan for node v6 support
0.8.5 (2015-08-12)
- update to nan v2 (adds support for iojs 3)
0.8.4 (2015-07-24)
- fix deprecation warning for the Encode API
0.8.3 (2015-05-06)
- update nan to 1.8.4 for iojs 2.x support
0.8.2 (2015-03-28)
- always use callback for generating random bytes to avoid blocking
0.8.1 (2015-01-18)
- update NaN to 1.5.0 for iojs support
0.8.0 (2014-08-03)
- migrate to NAN for bindings
v0.5.0
- Fix for issue around empty string params throwing Errors.
- Method deprecation.
- Upgrade from libeio/ev to libuv. (shtylman) ** --- NOTE --- Breaks 0.4.x compatability
- EV_MULTIPLICITY compile flag.
v0.4.1
- Thread safety fix around OpenSSL (GH-32). (bnoordhuis - through node)
- C++ code changes using delete and new instead of malloc and free. (shtylman)
- Compile options for speed, zoom. (shtylman)
- Move much of the type and variable checking to the JS. (shtylman)
v0.4.0
- Added getRounds function that will tell you the number of rounds within a hash/salt
v0.3.2
- Fix api issue with async salt gen first param
v0.3.1
- Compile under node 0.5.x
v0.3.0
- Internal Refactoring
- Remove pthread dependencies and locking
- Fix compiler warnings and a memory bug
v0.2.4
- Use threadsafe functions instead of pthread mutexes
- salt validation to make sure the salt is of the correct size and format
v0.2.3
- cygwin support
v0.2.2
- Remove dependency on libbsd, use libssl instead
v0.2.0
- Added async functionality
- API changes
- hashpw -> encrypt
- all old sync methods now end with _sync
- Removed libbsd(arc4random) dependency...now uses openssl which is more widely spread
v0.1.2
- Security fix. Wasn't reading rounds in properly and was always only using 4 rounds