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# 2.0.1 (2018-04-20)
* Update `node-pre-gyp` to allow downloading prebuilt modules
# 2.0.0 (2018-04-07)
* Make `2b` the default bcrypt version
# 1.0.2 (2016-12-31)
* Fix `compare` promise rejection with invalid arguments
# 1.0.1 (2016-12-07)
* Fix destructuring imports with promises
# 1.0.0 (2016-12-04)
* add Promise support (commit 2488473)
# 0.8.7 (2016-06-09)
* update nan to 2.3.5 for improved node v6 support
# 0.8.6 (2016-04-20)
* update nan for node v6 support
# 0.8.5 (2015-08-12)
* update to nan v2 (adds support for iojs 3)
# 0.8.4 (2015-07-24)
* fix deprecation warning for the Encode API
# 0.8.3 (2015-05-06)
* update nan to 1.8.4 for iojs 2.x support
# 0.8.2 (2015-03-28)
* always use callback for generating random bytes to avoid blocking
# 0.8.1 (2015-01-18)
* update NaN to 1.5.0 for iojs support
# 0.8.0 (2014-08-03)
* migrate to NAN for bindings
# v0.5.0
* Fix for issue around empty string params throwing Errors.
* Method deprecation.
* Upgrade from libeio/ev to libuv. (shtylman)
** --- NOTE --- Breaks 0.4.x compatability
* EV_MULTIPLICITY compile flag.
# v0.4.1
* Thread safety fix around OpenSSL (GH-32). (bnoordhuis - through node)
* C++ code changes using delete and new instead of malloc and free. (shtylman)
* Compile options for speed, zoom. (shtylman)
* Move much of the type and variable checking to the JS. (shtylman)
# v0.4.0
* Added getRounds function that will tell you the number of rounds within a hash/salt
# v0.3.2
* Fix api issue with async salt gen first param
# v0.3.1
* Compile under node 0.5.x
# v0.3.0
* Internal Refactoring
* Remove pthread dependencies and locking
* Fix compiler warnings and a memory bug
# v0.2.4
* Use threadsafe functions instead of pthread mutexes
* salt validation to make sure the salt is of the correct size and format
# v0.2.3
* cygwin support
# v0.2.2
* Remove dependency on libbsd, use libssl instead
# v0.2.0
* Added async functionality
* API changes
* hashpw -> encrypt
* all old sync methods now end with _sync
* Removed libbsd(arc4random) dependency...now uses openssl which is more widely spread
# v0.1.2
* Security fix. Wasn't reading rounds in properly and was always only using 4 rounds